uInit()
initializes, Destroy() at end
nException:
Form’s DE before form
uError()
traps all errors in an object’s code
uActivate()
and Deactivate() events on focus
uMouse*
on mouse events – up, down, move
uOLE
Drag and Drop supported with a series of events
uEvents
fire automatically, or when the user chooses – use events to fire code in
methods, never methods to call events.